the new plan

Note: This is an old post in a blog with a lot of posts over a long span of time. The world has changed, technologies have changed, and I've changed. It's likely this is out of date, the code doesn't work, the ideas haven't aged well, or the ideas were terrible to begin with. Let me know if you think this is something that needs updating.

So I was putzing around overhauling old Varium code which I haven't really touched in a couple of years when it occurred to me that the code I'm overhauling involves features I don't really care about--at least not at this stage of the game. This sudden realization caused me to re-evaluate what I was doing and take a new approach.

I took the testserver I wrote for Lyntin and expanded it into a series of modules and 1300 lines of code later I now have a working mud that has multiple rooms, heartbeats, multiple players, and a series of other things. More importantly, it gives me a good base to add on new features as I need them--giving me time to architect things as I go along rather than doing the whole thing up front.

I need to do a few more things before it has enough of a a critical mass to be interesting.

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