No more Dark Rifts for me

Note: This is an old post in a blog with a lot of posts over a long span of time. The world has changed, technologies have changed, and I've changed. It's likely this is out of date, the code doesn't work, the ideas haven't aged well, or the ideas were terrible to begin with. Let me know if you think this is something that needs updating.

I had a craptastic conversation with one of the admin on Dark Rifts a couple of days ago the end result being that I decided to cut my losses and leave. They're not going in directions I'm interested in and I don't really have time for it anyhow.

Between all the mud projects I've worked on, I've probably written a couple hundred thousand lines of code in Java, Python, C and ending with LPC over the course of the last 7 or 8 years.

I'm still kind of bummed about it and I think that's the end of mud projects for me unless I get involved in Twisted Reality or Phantasmal/DGD. Twisted Reality is really interesting, though it's really different from other mud systems I've worked on.

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