So I was putzing around overhauling old Varium code which I haven't
  really touched in a couple of years when it occurred to me that the
  code I'm overhauling involves features I don't really care about--at
  least not at this stage of the game.  This sudden realization caused
  me to re-evaluate what I was doing and take a new approach.
  I took the testserver I wrote for Lyntin and expanded it into a series
  of modules and 1300 lines of code later I now have a working mud
  that has multiple rooms, heartbeats, multiple players, and a series
  of other things.  More importantly, it gives me a good base to add on
  new features as I need them--giving me time to architect things as
  I go along rather than doing the whole thing up front.
  I need to do a few more things before it has enough of a a critical mass 
  to be interesting.